
Darian en Daire
Lords of the Abyssal Plane
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Posted - 2013.11.18 23:31:00 -
[1] - Quote
If your running a large event you have to plan it out and spending some time just figuring out where you are assembling and who you are going to attack doest do it because you run into the problems that you encountered; and for that matter you will run into again if you take the cavalier approach that was taken in operation specter. IGÇÖm not being critical of CCP I just want them to be successful, and it would have been enjoyable to take place in the battle regardless of the outcome. As it was getting all worked up for a fight and ending up with a long walk home because everyone left was very dissatisfying. In any event the point is the correct the issues that you encountered and resolve them with the knowledge that you gained and move forward. In simple terms if you want CCP to run these engagements then itGÇÖs important to know what youGÇÖre doing and how youGÇÖre going to do it and then communicate that effectively to the fleets in the field. First and foremost CCP should be the command center and the If youGÇÖre going to take the time to employ story line and fleet engagements you have to: 1.plan out what the objective is a.Have a clear idea what you are trying to accomplish in the mission. b.ItGÇÖs critical to develop a back out plan, or an option B or C so you have some counter to the changing battle field. DonGÇÖt just make plan A and stick with it, you will get your @ss waxed every time because your plan no longer fits the situation. 2.define communication channels a.Communicate those objectives to the fleet commanders, let them figure out how they will achieve those results, CCP just gives the order to take location A, destroy target B, etc. b.If you are using CCP and the highest command structure your job is to relay those instructions to FCGÇÖs so they can determine the best course of action on the battlefield. The next time you are doing this maybe have interested FCGÇÖs email their interest in the event with the number of players that will in their fleet and what they are best at (ECM, BLACK OPS, PvP, etc.) In that way you can determine which staging area they go to and when to incorporate that staging fleet. Even if you are not getting that specific as to actual roles in the fleet you start to get an idea as to how many pilots you have at a stating fleet and assign them so you donGÇÖt have a massive overload of pilots in one area that you have to try and effectively communicate with to jump at a specific time. 3.define the resources you will implement in the engagement a.First off you never create one large fleet and move it en mass. You create divisions to optimize your resources so you can move them and communicate their objectives in an easy and controllable fashion. b.Create stating fleets (Sarum Prime fleet, Derelik fleet, etc) thus all you have to do is command Sarum Prime fleet jump to A engage at will, Derelil fleet warp to B attack and hold main complex XYZ, etc. These orders could be given to FC of those fleets and thus trickle down to through the fleet via the fleets command structure. Thus more resistance in specified areas could cause other specified staging area fleets to be engaged if resistance is too high or moved to other areas that need the military resources. 4.means/routes of transportation of those resources to the desired targets a.Multiple staging areas must be used to control the number and size of the fleet. It benefits in better control of the fleet and also allows for the mitigation of time distortion effects due to smaller numbers of fleet members jumping through warp gates. b.As noted in 3.b breaking the horde into staging fleets would allow for better control on time dilation as you donGÇÖt have thousands of players jumping through the same gate at the same time. You spread the load out and thus allow you to move your fleets in a more efficient manner and have better results in them arriving at the location on time. 5.Intelligence a.Get some intell on where the enemy is so you can start implementing your plan! If they are all gathered in one system, switch to plan C! Use your staging fleets to initiate an attack where they are thin, then bring in your other fleets! 6.Counter intelligence a.You never come up with one plan and say what you are doing, you come up with multiple plans and air them out so the enemy doesnGÇÖt have any idea which one to believe. If you are attacking the point is to spread the defender so that you can optimize your resources and achieve a better result in your attack. You know when and where you are attacking make that your advantage and keep them guessing. b.Use the multi staging fleets to make the enemy think thatGÇÖs where you are attacking and bring the real strength when they are either engaged or where they are not.
All in all I like the idea of these CCP operations and would love to see and be a part of more, it adds depth to the story line. Also there are other players in EVE and we all donGÇÖt live in the EU, staging events that always takes place at 10am on a weekday in the US or midnight somewhere else is impossible to take part of. Possibly holding other times might be nice rather than everything taking place in the morning, or even having the events on a weekend when it would be more likely that others who arenGÇÖt as luc |